let url = Bundle.main.url(forResource: "video", withExtension: "mp4")! let playerItem = AVPlayerItem(url: url) let player = AVPlayer(playerItem: playerItem) let playerLayer = AVPlayerLayer(player: player) playerLayer.frame = view.bounds view.layer.addSublayer(playerLayer) player.play()
let asset = AVAsset(url: videoURL)
let reader = try! AVAssetReader(asset: asset)
let videoTrack = asset.tracks(withMediaType: .video).first!
//输出样本的buffer设置
let outputSettings: [String: Any] = [
kCVPixelBufferPixelFormatTypeKey as String: Int(kCVPixelFormatType_32BGRA)
]
//从视频轨道中读取buffer样本,并输出出来
let readerOutput = AVAssetReaderTrackOutput(track: videoTrack, outputSettings: outputSettings)
reader.add(readerOutput)
reader.startReading()
while reader.status == .reading {
if let sampleBuffer = readerOutput.copyNextSampleBuffer() {
// 处理样本数据
}
}
处理视频帧数据,将视频数据写入文件
let writer = try! AVAssetWriter(outputURL: outputURL, fileType: .mp4)
let videoTrack = asset.tracks(withMediaType: .video).first!
//设置写入文件的视频编码
let outputSettings: [String: Any] = [
AVVideoCodecKey: AVVideoCodecType.h264,
AVVideoWidthKey: 640,
AVVideoHeightKey: 480,
]
let writerInput = AVAssetWriterInput(mediaType: .video, outputSettings: outputSettings)
writer.add(writerInput)
let adapter = AVAssetWriterInputPixelBufferAdaptor(assetWriterInput: writerInput, sourcePixelBufferAttributes: outputSettings)
writer.startWriting()
writer.startSession(atSourceTime: CMTime.zero)
while // 读取视频数据 {
if adapter.assetWriterInput.isReadyForMoreMediaData {
adapter.append(pixelBuffer, withPresentationTime: // 时间戳)
}
}
writerInput.markAsFinished()
writer.finishWriting {
// 导出完成
}
/ 本地播放 // let url = Bundle.main.url(forResource: "video", withExtension: "mp4")! // let playerItem = AVPlayerItem(url: url) // 网络播放 let url = URL(string: "http://example.com/video.mp4")! let asset = AVAsset(url: url) let playerItem = AVPlayerItem(asset: asset) let player = AVPlayer(playerItem: playerItem) let playerLayer = AVPlayerLayer(player: player) playerLayer.frame = view.bounds view.layer.addSublayer(playerLayer) player.play() 另外对AVPlayer的其他常见操作还有AVPlayer的pause()、seek(to:)方法,表示暂停、快进;还可以通过KVO监听AVPlayer的状态和播放进度等信息。 AVPlayerViewController提供了常用的播放器控制器界面,包括播放/暂停按钮、播放进度条、播放时间等。可以开箱即用,方便开发。 let playerViewController = AVPlayerViewController() let url = URL(string: "http://example.com/video.mp4")! let asset = AVAsset(url: url) let playerItem = AVPlayerItem(asset: asset) let player = AVPlayer(playerItem: playerItem) playerViewController.player = player present(playerViewController, animated: true, completion: nil)
使用NSURLSession进行缓存
// 创建NSURLSessionConfiguration对象
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration defaultSessionConfiguration];
// 设置缓存策略为NSURLRequestReturnCacheDataElseLoad
configuration.requestCachePolicy = NSURLRequestReturnCacheDataElseLoad;
// 创建NSURLSession对象
NSURLSession *session = [NSURLSession sessionWithConfiguration:configuration];
// 创建NSURLRequest对象
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://example.com/video.mp4"]];
// 发起网络请求
NSURLSessionDataTask *task = [session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
if (error) {
NSLog(@"Error: %@", error);
} else {
// 将视频数据保存到本地缓存
NSString *cachePath = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filePath = [cachePath stringByAppendingPathComponent:@"video.mp4"];
[data writeToFile:filePath atomically:YES];
// 播放视频
AVPlayerViewController *playerViewController = [[AVPlayerViewController alloc] init];
playerViewController.player = [AVPlayer playerWithURL:[NSURL fileURLWithPath:filePath]];
[self presentViewController:playerViewController animated:YES completion:nil];
}
}];
[task resume];
// 创建AVAsset对象
AVAsset *asset = [AVAsset assetWithURL:[NSURL URLWithString:@"http://example.com/video.mp4"]];
// 创建AVAssetDownloadURLSessionConfiguration对象
AVAssetDownloadURLSessionConfiguration *configuration = [AVAssetDownloadURLSessionConfiguration new];
configuration.maximumActiveDownloads = 1;
configuration.allowsCellularAccess = NO;
// 设置缓存路径为Caches目录下的VideoCache文件夹
NSString *cachePath = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *cacheFolder = [cachePath stringByAppendingPathComponent:@"VideoCache"];
NSURL *cacheURL = [NSURL fileURLWithPath:cacheFolder isDirectory:YES];
configuration.destinationURL = cacheURL;
// 创建AVAssetDownloadURLSession对象
AVAssetDownloadURLSession *session = [AVAssetDownloadURLSession sessionWithConfiguration:configuration assetDownloadDelegate:self delegateQueue:nil];
// 创建AVAssetDownloadTask对象
AVAssetDownloadTask *task = [session assetDownloadTaskWithURLAsset:asset assetTitle:@"video" assetArtworkData:nil options:nil];
// 启动下载任务
[task resume];
在AVAssetDownloadDelegate协议方法中,做视频播放
当下载完成时,保存视频文件的本地路径,并使用AVPlayerViewController进行播放:
- (void)URLSession:(NSURLSession *)session assetDownloadTask:(AVAssetDownloadTask *)assetDownloadTask didFinishDownloadingToURL:(NSURL *)location {
// 将视频数据保存到本地缓存
NSString *cachePath = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0
import UIKit
import AVFoundation
import AVKit
class ViewController: UIViewController {
var player: AVPlayer!
var playerLayer: AVPlayerLayer!
override func viewDidLoad() {
super.viewDidLoad()
// 创建AVPlayer
// 这个M3U8文件包含了所有视频文件的URL地址,AVPlayer会根据这些URL逐一请求视频文件并进行播放。
let url = URL(string: "http://example.com/video.m3u8")!
player = AVPlayer(url: url)
// 创建AVPlayerLayer
playerLayer = AVPlayerLayer(player: player)
playerLayer.frame = view.bounds
view.layer.addSublayer(playerLayer)
// 播放视频
player.play()
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
// 调整AVPlayerLayer的大小
playerLayer.frame = view.bounds
}
}
// 播放/暂停视频
if player?.rate == 0 {
player?.play()
} else {
player?.pause()
}
//快进/快退视频:
let seekTime = CMTimeMakeWithSeconds(10.0, preferredTimescale: CMTimeScale(NSEC_PER_SEC))
let currentTime = player?.currentTime()
let targetTime = CMTimeAdd(currentTime!, seekTime)
player?.seek(to: targetTime)
//播放状态发生变化时的回调函数
player?.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: CMTimeScale(NSEC_PER_SEC)), queue: DispatchQueue.main, using: { [weak self] (time) in
// 更新播放进度
})
//播放器状态发生变化时的回调函数
player?.addObserver(self, forKeyPath: "status", options: [.old, .new], context: nil)
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
if keyPath == "status" {
if player?.status == .failed {
// 播放失败
} else if player?.status == .readyToPlay {
// 准备播放
}
}
}